A Real-time Rendering Method Based on Object Surface Reflection Properties and Multi-spectral Reflection Model
نویسندگان
چکیده
منابع مشابه
Rendering human skin using a multi-layer reflection model
1 Manuscript received ????, ????? Revised version received ??????? Ling Li is with the Department of Computing at Curtin University of Technology, Australia. Carmen So-ling Ng is with the School of Computer Engineering, at Nanyang Technological University, Singapore. Contact: [email protected] Abstract: A key element to creating realistic images is the appearance of surfaces. In order to overc...
متن کاملReproducing Reflection Properties of Natural Textures onto Real Object Surfaces
Synthetic decorative materials such as synthetic leather and printed wood grain are widely used in our everyday life, but we often notice that they are imitations because they lack richness of the appearance. One of the differences between the appearances of natural materials and synthetic ones is the complicated variance of reflection, but imitations have no means for reproducing the optical e...
متن کاملMagnified Real-Time Tomographic Reflection
Real Time Tomographic Reflection (RTTR) permits in situ visualization of ultrasound images so that direct hand-eye coordination can be employed during invasive procedures. The method merges the visual outer surface of a patient with a simultaneous ultrasound scan of the patient’s interior. It combines a flat-panel monitor with a half-silvered mirror such that the image on the monitor is reflect...
متن کاملReflection in a Uniform Behavioral Object Model
We present the uniform meta-architecture of the TIGUKAT object model and show how it provides reflection in object management systems. Reflection is the ability for a system to manage information about itself and to access (or reason about) this information through the regular access primitives of the model. The TIGUKAT object model is purely behavioral in nature, supports full encapsulation of...
متن کاملReal-time Reflection and Refraction on a Per-vertex Basis
This paper proposes a novel method for real-time rendering of polygon mesh surfaces with reflection or refraction. The basic process is similar to dynamic environment mapping or cube mapping. Our proposed method is superior to those in that the accurate ray direction is reflected in the resulted image at every vertex on the mesh. Existing real-time techniques suffer from the differences between...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Transactions of Japan Society of Kansei Engineering
سال: 2010
ISSN: 1884-0833,1884-5258
DOI: 10.5057/jjske.j11-090521-1